*(Pictured, founder Clinton Sparks)
Sets To Innovate the Gaming Industry, Creating the First High-Profile Gaming Entertainment League of Its Kind With Names Like Bryce Hall and T-Pain Announced as Team Captains
Global Gaming League (GGL) is the world’s first of its kind multi-title gaming entertainment league set to revolutionize the industry, composed of high profile celebrity team owners whose four player teams of skilled and casual gamers, popular personalities, and influencers compete in live, in-person gaming tournaments in Las Vegas. Teams play both new video games such as Call of Duty and Rocket League and retro video games such as Pac-man, Donkey Kong and Tetris, and everything in between, from Street Fighter, to Golden Tee Golf to Mario Kart, and beyond.
Founded by notable gaming disruptor and entertainment mogul, Clinton Sparks, The GGL is a gaming entertainment league where gaming, fashion, music, sports, celebrity, competition, and culture converge, targeted at bringing the video game lifestyle and culture to the masses, while providing an unparalleled live, in-person and virtual interactive, entertainment experience for all ages. They recently unveiled their GGL headquarters, an impressive, state of the art 43,000 sq ft. Las Vegas gaming campus.
The league is officially launching with a select group of focused teams led by globally recognized celebrity names across different realms of talent during 2025. Artists such as multiple Grammy and BET award winning artists T-Pain, and Jermaine Dupri along with personalities like Bryce Hall and Flavor Flav have already signed on as team owners, with notable actors, global music artists and DJs, sports figures and internationally renowned personalities representing a vast array of industries set to be announced.
“The GGL will make gaming a household name like the WWE did for wrestling, and UFC did for mixed martial arts. It’s the fastest growing form of entertainment in the world, and we all game, yet, it’s completely disconnected from mainstream, pop-culture, and the streets. This is what The Global Gaming League is going to change.” adds T-Pain.
“The GGL is here to disrupt the over $200 billion dollar gaming industry by converging gaming, music, fashion, sports, celebrity, and culture while authentically integrating and elevating gaming into mainstream and pop-culture,” adds CEO, Grammy nominated producer and League Founder, Clinton Sparks. “Gaming is the fastest growing form of entertainment in the world and generates more revenue than the movie and music industries combined with almost 500 billion projected revenue by 2028, and has true global appeal. We created a model that will connect cultures, build international bridges, uplift underserved communities, and close age gaps.”
Further adds Sparks, “We’re all familiar with massive established leagues like the NBA and MLS to even newly formed leagues like LIV Golf League and Major League PickleBall. These leagues allow aspiring athletes and professional hopefuls an opportunity, something for fans to watch, as well as products to be sold. However, none of these produce the revenue that the gaming industry generates, yet, there is no league for the billions of casual gamers around the world to aspire to become a part of, build a career in, make money, elevate their notoriety, or compete in. And, there certainly isn’t anything in this massive industry that connects to culture, has mainstream relevancy, or provides entertainment to the non-endemic gaming community. That is where GGL comes in.”
cross-platform marketing. He has an outstanding track record of success and a background in managing multiple products from ideation to market launch. Clinton is also a Grammy-nominated, multi-platinum music producer, songwriter, and DJ responsible for over 80 million records sold to date.
Clinton continued pushing gaming into the mainstream and advocating it as a career path for underserved communities by co-founding XSET, where he raised millions of dollars and created groundbreaking initiatives. These included building the first-ever gaming lounge in a Las Vegas nightclub, partnering with The Boston Red Sox, and signing hip-hop artist Tee Grizzley to the company as a character inside GTA and NFL star Ezekiel Elliott.
T-Pain, GGL Board Member and Executive Director of Strategy, has not only changed the course of pop, hip-hop and R&B, but has reshaped the fabric of culture itself. He’s sold over 50 million singles, accumulated billions of streams, racked up 10 iconic #1s on the Billboard Hot 100 and captivated the world with his charismatic live performances, earning a reputation as a global phenomenon. Since emerging in 2004, T-Pain’s influence has transcended generations in music and more. He shines as a Twitch phenomenon and uber popular streamer, head of his own Nappy Boy Entertainment, Nappy Boy Automotive, Nappy Boy Gaming & Nappy Boy Dranks, podcast host, director and editor, expert drift driver, actor, author and spokesperson.
Follow the Global Gaming League on social media @globalgamingleague and visit them online at www.globalgamingleague.com
