Posts tagged with "Virtual Reality"

ZEITZ MOCAA

25 AUGUST 2019 – 23 MARCH 2020

EXHIBITION OPENING

The largest exhibition to date by internationally acclaimed artist William Kentridge opens on 25 August and will be hosted simultaneously in two parts by Zeitz MOCAA and Norval Foundation. 

Why Should I Hesitate: Putting Drawings To Work, will be staged at Zeitz MOCAA and will cover over 40 years of artistic production in drawing, stop-frame animation, video, prints, sculpture, tapestry, and large-scale installation. The title references Kentridge’s primary practice of drawing, and how this core activity informs and enables his studio practice.

The exhibitions will be accompanied by a series of events and public programmes with the artist, and leading voices in the cultural sector.

 

These include:

 Bronze, Silver and Gold members’ opening evening events on 24 August;

Public opening on 25 August (with priority queuing for museum members);

Daily members-only tours of the exhibition in the first week;

Performances, lectures and a Virtual Reality exhibition in September;

A two-day symposium with the artist and other leading cultural figures  in October;

A children’s holiday workshop programme in December;

Lectures and panel discussions in February 2020;

Late-night museum performances in March 2020.

Museum members enjoy free year-round access to Zeitz MOCAA and programming. Bronze, Silver, and Gold members enjoy further eventing benefits. For non-members, standard admission prices apply.

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NOBUKHO NQABA – IZICWANGCISO ZEZETHU… 
1 AUGUST 2019 | LEVEL 2

EXHIBITION OPENING

This exhibition is an autobiographical reflection of Nobukho Nqaba‘s childhood home and upbringing. It highlights the precariousness of daily life within an informal settlement in Grabouw, a town in the Western Cape.

Many people migrated to this community with bundled up ambitions and modest possessions all packed tightly into chequered plastic bags, commonly known as China bags. They moved in hope for better work; jobs that would eventually require them to dress in sweat-stained blue overalls.

The exhibition’s Xhosa title, Izicwangciso Zezethu means we make plans. We may plan our lives, but we have no control of the outcome. It is a game of chance.

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WOZA FRIDAY – LATE NIGHT OPENING
2 AUGUST 2019 | THROUGHOUT MUSEUM

ARTIST PERFORMANCE | ADULT DRAWING WORKSHOP | DISCOVER MOCAA

Enjoy late-night and half-price admission on WOZA Friday on 2 August.

Catch a performance by artist, Nobukho Nqaba, and Shariffa Ali, which will highlight the themes of Nqaba’s new exhibition, Izicwangciso Zezethu… 

Make your way through the galleries with Discover MOCAA, an interactive scavenger-hunt on levels 2 and 4, using clues to find key artworks in the Afrofuturist exhibition Still here tomorrow to high five you yesterday

Artist Ralph Borland will also be doing a performance with musicians, Nick Birkby and Brian de Goede, at the Dubship I – Black Starliner sculpture in the BMW Atrium.

Or join our Adult Drawing workshop taking place on level -1. No prior experience required. 

Esqapes

On July 5th, Esqapes opened the world’s first virtual reality massage center. The Esqapes Immersive Relaxation Center, located at 5757 Wilshire Blvd, Suite M111, Los Angeles, CA 90036, is like a “mini-vacation” that anyone can enjoy during a lunch break or after a long day of work. Each Esqapes environment is designed to tantalize the senses and help guests shed the stresses of daily life.

By combining beautiful virtual reality environments, carefully curated fragrances and programmed, automated massages, Esqapes will transport guests to a state of relaxation unlike anything else.

Guests can choose from 10 different Esqapes: from a tropical Koi pond at an ocean front resort, to a luxurious cabin in a snow-covered wonderland, complete with a crackling fireplace.

“The goal of Esqapes is to provide guests with a unique way to relax and take a break from the routines, responsibilities and daily issues that can cause anxiety and stress. Esqapes is using VR in ways unlike any other company, which is to de-stress and help people relax. With a combination of proprietary software, and traditional wellness practices, Esqapes is offering the spa of the future, today,” says Micah Jackson, creator of Esqapes.

Esqapes  provides a novel method of immersing users into a virtual environment, while ushering them into a heightened state of relaxation. Using this system taps into the key senses that people use to evaluate their surroundings (sight, sound, smell, touch) which in turn helps them to relax and feel comfortable.

Micah has 20 years of expertise in innovative and interactive design. Some of his prior ventures include starting Angeles Vista Creative Ventures, LLC (AVCV) he worked for AOL, Yahoo, Disney. Three years ago, he resigned from NASA’s Jet Propulsion Laboratory to pursue his newfound passion: virtual reality. Soon after, his first VR project ‘Where Angels Meet’ was chosen by Oculus/Facebook to receive funding as part of their prestigious Launchpad program. In 2018, he began to experiment with virtual reality experiences that transported viewers to beautiful places. This is how Esqapes was born.

As an African-American founder, it’s Micah’s mission to become a pioneer in the VR industry. With Esqapes, he can set this example. One of the founding principles is to maintain a diverse staff at every location and at all times. No location should be run by people of a single gender or a singular race. Guests should feel welcome at all times.

Guests can book at: https://www.myesqape.com/book

Starlight Xperience for Children

Starlight Children’s Foundation, an organization whose mission is to create moments of joy and comfort for hospitalized kids and their families, unveiled today its newest initiative, Starlight XperienceTM virtual reality, a groundbreaking new technology program that offers millions of seriously ill children a fun and exciting way to explore the world and beyond through the magic of VR.

To watch a video on Starlight Xperience and how it helps kids, please see here.

Built for the Lenovo Mirage Solo with Daydream, Starlight Xperience features a state-of-the-art and hospital-ready headset that comes preloaded with age-appropriate and dynamic content geared toward entertainment and distraction for hospitalized kids, which has been specifically modified to meet strict infection safety protocols for use in hospital settings. Pre-loaded content includes educational field trips to exotic locations through Google Expeditions and Street View, fun interactive stories like Star Wars: Droid Repair Bay by ILMxLAB, and Lola and the Giant, popular apps such as Ocean Rift and Hello Mars, and meditation exercises and therapeutic games such as Relax VR, which allows the patient to escape into beautiful environments.

Starlight Xperience was created in collaboration with Founding Sponsor, Star Wars: Force for Change, the charitable initiative from Lucasfilm and The Walt Disney Company that harnesses the power of Star Wars to empower and improve the lives of children around the world. Through grant funding provided by The Walt Disney Company and Niagara Cares – the philanthropic arm of Niagara Bottling – as well as charitable donations from grassroots donors, Starlight Xperience will be provided at no cost to Starlight’s network of more than 800 children’s hospitals and other health care facilities across the US.

“We believe Starlight Xperience has the potential to transform the hospital experience for millions of seriously ill children and their families,” said Chris Helfrich, CEO of Starlight Children’s Foundation. “We’re thrilled to stand beside The Walt Disney Company, Google, Lenovo and Niagara Cares in unveiling this exciting new program, which is the latest evolution in our 35-year history of bringing innovative entertainment technologies to hospitalized kids.”

“Providing these unique entertainment experiences reflects our commitment to bring comfort during what can be difficult times for kids and families. This is part of our Disney Team of Heroes initiative, which includes a $100 million commitment to children’s hospitals,” said Elissa Margolis, senior vice president, Enterprise Social Responsibility for The Walt Disney Company. “The collaboration with Google and Lenovo is the perfect blend of technology and content that we’ll be able to deliver to kids during their hospital stay.”

“Our goal has always been to create virtual reality experiences that are accessible, useful, and relevant to as many people as possible,” said Amit Singh, VP of Business & Operations for AR & VR at Google. “Starlight Xperience is a shining example of that goal coming to life in a really great way. We’re thrilled to be able to support Starlight in bringing transporting VR experiences to hospitalized children across the country.”

“We are thrilled to be working with Starlight and Google to bring technology to hospitalized children in their time of need. Helping to provide a solution for the children and their families allows us to truly make a difference for the better,” said Gunjan Shah, general manager for North America Smart Devices at Lenovo.

Starlight Xperience was developed in part through a series of grants provided by Starlight to the CHARIOT program (short for Childhood Anxiety Reduction through Innovation and Technology) at Lucile Packard Children’s Hospital Stanford. CHARIOT implements new technologies in the hospital that are nontraditional yet familiar to children to engage and distract them during stressful or painful procedures, keeping clinical usage in mind and improving upon the typical hospital experience. This past summer, Starlight Xperience was soft launched and tested at five children’s hospitals: Lucile Packard Children’s Hospital Stanford, Children’s Hospital Colorado, Cincinnati Children’s Hospital Medical Center, Gillette Children’s Specialty Healthcare in St. Paul, Minn., and Texas Children’s Hospital.

“At Gillette Children’s Specialty Healthcare, virtual reality has been a fantastic addition for our patients,” said Chantel Barney, Ph.D., a clinical scientist who leads Gillette’s VR program. “In some instances, we’ve been able to curb the anxiety and fears our kids typically experience during procedures such as blood draws, transfusions, wound cleanings, casting and more. It’s a wonderful distraction for kids and parents alike.”

“We’re proud to support Starlight Xperience and look forward to bringing smiles to the faces of hospitalized children through this educational and inspirational program,” said Andrew Peykoff II, President and CEO, Niagara Bottling. “This technology makes learning fun and we’re excited to expand the program to even more children.”

Thanks to the grants provided by The Walt Disney Company and Niagara Cares, in addition to the generosity of charitable donations from individuals, Starlight is on track to deliver up to 1,000 Starlight Xperience kits to its network of hospital partners by the end of 2018, with a goal of doubling that by the end of 2019. A donation to Starlight will entertain, educate and inspire hospitalized kids across the US through stimulating immersive experiences that transport children from the hospital to any place in the world – or beyond – through the magic of virtual reality.

The public is invited to learn more and support the program online at www.starlight.org/starlight-xperience.

ABOUT STARLIGHT CHILDREN’S FOUNDATION
Starlight creates moments of joy and comfort for hospitalized kids and their families. For 35 years, Starlight’s programs have positively impacted more than 60 million critically, chronically and terminally ill or injured children in the US, Canada, Australia and the UK. With your help, more kids and their families will enjoy Starlight Gowns, Starlight Fun Centers and other Starlight programs at a children’s hospital or facility near you. Support Starlight’s work by visiting www.starlight.org and by following Starlight on Facebook, Instagram and Twitter.

ABOUT STAR WARS: FORCE FOR CHANGE
Star Wars: Force for Change, a charitable initiative from Lucasfilm and Disney, harnesses the strength of Star Wars to empower and improve the lives of children around the world. Since 2014, it was inspired by Star Wars fans, and the countless hours they have dedicated to philanthropy over the past four decades. To date, over $16 million has been raised for charitable causes around the world on behalf of Star Wars: Force for Change. With a bright future ahead, and new Star Wars stories to be told, Force for Change aims to continue collaborating with causes and encouraging others to be forces for change in their own community. To learn more, please visit ForceForChange.com.

ABOUT THE WALT DISNEY COMPANY
The Walt Disney Company, together with its subsidiaries, is a diversified worldwide entertainment company with operations in four business segments: Media Networks; Studio Entertainment; Parks, Experiences and Consumer Products; and Direct-to-Consumer and International. Disney is a Dow 30 company and had annual revenues of $55.1 billion in its Fiscal Year 2017.

ABOUT LENOVO
Lenovo (HKSE: 992) (ADR: LNVGY) is a US$45 billion Fortune Global 500 company and a global technology leader in driving Intelligent Transformation through smart devices and infrastructure that create the best user experience. Lenovo manufactures one of the world’s widest portfolios of connected products, including smartphones, tablets, PCs (ThinkPad, Yoga, Lenovo Legion), data centers and workstations as well as AR/VR devices and smart home/office solutions. Lenovo works to inspire the difference in everyone and build a smarter future where everyone thrives. Follow us on LinkedIn, Facebook, Twitter, Instagram, Weibo, read about the latest news via our Storyhub, or visit our website at http://www.lenovo.com/.

ABOUT NIAGARA CARES
Niagara Cares, a philanthropic arm of Niagara Bottling, is committed to supporting local and national community initiatives serving children and families in need by engaging stakeholders and investing its resources. Niagara Cares efforts include national strategic partnerships, local community grants, employee engagement, volunteerism and the Andrew D. Peykoff, Sr. Scholarship Program. For more information, visit www.niagarawater.com/niagara-cares.

Where Angels Meet

First Trailer Now Available for VR “Movie” that Allows Viewers to See Life as an Angel

Have you ever wondered what it would be like to be an angel? Where Angels Meet, a new cinematic VR experience, launching September 1 exclusively for Oculus Rift, follows the life of a young African-American man named Marcus from the perspective of his guardian angel. The VR experience allows viewers to don their wings and visit heavenly landscapes, as well as transcend time to witness key moments in Marcus’ life.

Where Angels Meet was created by Angeles Vista Creative Ventures (AVCV), one of the winners of 2017 Oculus Launchpad program. AVCV also announced today that it has released the first trailer for the experience at whereangelsmeet.com/trailer/

Where Angels Meet is a unique, narrative VR experience which touches on themes of the afterlife, spirituality, faith, racism and the common challenges of life. The story follows important milestones and events in Marcus’ life. Having grown up with the understanding that his mother died in childbirth, Marcus finds solace in his imagination and strength in his beliefs, as he transports himself to the marvelous “Garden of Light” where he can meditate and find comfort from life’s worries.

“Although Where Angels Meet is a fictional story, the aim is to provide insight into the life of a young African-American man, from a unique perspective,” said Micah Jackson, CEO of AVCV and creator of Where Angels Meet. “Marcus’ story parallels many of the issues and challenges that people of color face in the modern age and virtual reality is a powerful medium to convey this message.”

The “Garden of Light” is a wondrous, lush and beautiful place and serves as the central hub of the experience, as throughout the story different sections of the Garden will be visited. The “Garden of Light” is one of the most beautiful environments to ever be created in virtual reality. It will truly leave a lasting impression on viewers and can only be seen using the Oculus Rift.

About Angeles Vista Creative Ventures:

AVCV, LLC was founded by industry veteran Micah Jackson to create compelling games, VR content and to pursue creative ideas. After working for several, large, multi-national corporations in a creative role, AVCV was formed as an alternative to mass audience entertainment. The goal is to produce games and content that originate from a place of wonder, and ultimately create a profound emotional connection. Entertainment that sparks a smile, stirs imagination and occasionally causes some frustration…but in a good way! More information is available at: www.AVCV.biz

How cheap Internet prices has helped online education in evolving?

Imagine this is 2004, and you’re an engineering student aspiring to clear the GATE exam. What would your first instinct be? It would undoubtedly involve looking for a nearby institute or consulting your college seniors about how hefty a fee you should be expected to pay for the course.

The year 2017 alone projected the growth of EduTech market at about $255 billion. This number is likely to grow at an exponential rate because more and more students are deciding to enrol for online courses. But what are the circumstances that contributed to this enormous growth? What are the factors that dominate this market niche?

Online Education:

An underlying sense of how online education works is dependent on the goal of the learner. The primary category of learners come to earn certifications which when added to their resumes, boost their career portfolios. The second category of learners come with a sole goal to improve their professional skill set and thus to establish expertise in that area.

Gaining an online degree was earlier not respected or considered credible. But all that is rapidly changing with the drastic increase in the number of students opting to study online and also the number of quality education providers online. While the availability of high-speed internet is one major factor, ease in accessing this technology, economical pricing, superior quality of education and the flexibility it provides form the other significant factors which contribute to the growth of students opting to learn online.

How does affordable internet contribute to this growth?

India and Internet:

The origin of the seed for digital education in India is a bit hazy, but the presence of E-Learning has been prevalent thanks to the educational programmes done by Doordarshan and Aakashwani in the previous decades. Though the internet was a common phenomenon in the early 2000’s, learning wasn’t the main takeaway from any of it. It was primarily used to communicate and not an everyday household luxury because of its expensive setup costs.

With the advent of affordable and high-speed bandwidths, the penetration of internet increased, and with it, the user base surged. The highest surge in the number of users in India was probably towards the end of 2016 when Reliance Jio made affordable and cheap 4G internet a reality while the Indian Currency Demonetisation forced digital literacy in the country.

Rural Penetration and Indic Languages:

The internet has opened up a wide range of possibilities in rural India. Students who previously travelled hundreds of kilometres and paid thousands of rupees at coaching institutes for GATE, UPSC, CAT etc. examination preparation, can now prepare from the comfort of their homes. All they need is a laptop or a smartphone with a small internet pack or access to a community WiFi network.

Sreenath K, a railway coolie from Kerala has cleared the UPSC examination by using the free WiFi available at the railway station. Every day, while he moved the luggage around the station, he used to listen to classes via his earphones on his smartphone. While this is an epitome of ‘how affordable internet has empowered the common man and thus helped in evolving the education in India’, the question of content and trust issues still exist.

A Yourstory article indicates that a majority of the Indian population prefer and trust content in their native languages. This opens up an excellent opportunity for regional content creators.

Thus teachers from anywhere in the country can upload their content in their native languages, and peer-reviewed content ratings help students choose the best of the lot and learn from them.

Accessing Content and types of Content:

While there is an abundance of text-based content available for students to consume, the most preferred content type is video. Video-based content has made it easy for students to understand complex topics from a primary school level to even GATE, CAT or UPSC.
While this stands, audio and image-based content rank next to video content. This is so because before the advent of 4G, accessing a video file was a difficult task but affordable 4G and free WiFi has made video streaming easier and faster.

While there are numerable video tutorials and audio tutorials available for free on youtube and other podcasting mediums, there are many other paid course portals available which provide various certification courses. The increase in the demand for skilled certification has increased the number of contenders in this category. This healthy competition, in turn, has contributed to improving the quality of the course content available.

Educational content is not just confined to the limits of the formats mentioned above. There has been a significant surge in content being generated for Augmented Reality and Virtual Reality too. Gamifying the material has helped it, but at the same time, the pricing and the costs involved in including these technologies in a daily learner’s life are huge as of now.

It is not just this new technology, India is ranked 67th by Ookla’s internet speed test, the average internet speed in India is 18Mbps. Though this is an acceptable speed, it is not enough to cater to the ever-growing digital population.

With an estimated growth in the edtech industry to about $1.6 Billion by 2021, the best way to achieve this is by complete rural penetration of the internet, promotion of Indic and regional languages based content, affordable higher bandwidth and integration of new technologies into e-learning modules.

Hidden Content

Hidden Content launches with world premiere of The Caretaker at Tribeca Film Festival developing slate of VR films.

Filmmakers Jacob Wasserman, Adam Donald and Ant Gentile announced today the formation of Hidden Content, a full-service virtual reality. Their first project was unveiled yesterday at the Tribeca Film Festival with the world premiere of their narrative 360 Cinema project The Caretaker, the first installment of an original horror anthology series.

Created by Wasserman and Donald as well as filmmaker Nicolas Pesce (The Eyes Of My Mother, Piercing), The Caretaker stars Adelaide Clemens, Tom Lipinski, Clara Wong and Diana Agostini, was produced by Max Born and Schuyler Weiss and executive produced by Gentile and Kimberly Parker. The pilot was a co-production with RealMotion Inc. and audio services were provided by Hobo Audio.

Hidden Content has also teamed with film producer and financier Max Born to produce and acquire a slate of VR films and series, as well as develop a VR/AR distribution platform.

Wasserman, Donald and Gentile have been working in the virtual reality and 360 cinema space for some time, having produced high profile VR commercials and branded content experiences, including Samsung’s “Anatomy of Ski” 4D VR Experience for the 2018 Winter Olympics, featuring Olympic gold medalist downhill skier Bode Miller and “360 Meals,” a journey inside celebrity chef Daniel Boulud’s Michelin-starred flagship restaurant, Daniel.

The trio’s first narrative effort, the interactive VR thriller Broken Night
starring Emily Mortimer and Alessandro Nivola, premiered at Tribeca Film Festival 2017 and was also featured at Cannes NEXT 2017.

Hidden Content and Max Born are currently in development on three additional VR genre series, and are in talks with outside creators to acquire new content to build out their 2018 project slate.

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The Hidden Content Team

Jacob Wasserman

Jacob Wasserman has produced notable and critically acclaimed films including James White
(Winner of Sundance NEXT Audience Award, AFI Audience Award), The Eyes of My Mother (Sundance NEXT 2016 Official Selection), virtual reality film Broken Night (2017 Cannes NEXT) with his latest feature films TYREL and Piercing premiering at the 2018 Sundance Film Festival. His most recent VR narrative film The Caretaker , which he co-wrote and directed alongside horror director Nicolas Pesce (The Eyes Of My Mother, Piercing), will have its premiere at the 2018 Tribeca Film Festival.

Wasserman has also produced and directed several award winning commercials, music videos and virtual reality films for clients including The North Face, Gatorade, The Wall Street Journal, Sony Music and Samsung. He a founding partner of Virtual Reality production company, Hidden Content and is currently based in Los Angeles, California.

Adam Donald

Adam Donald is a director who continues to expand his work and collaborations across all genres from Film and Television to Virtual Reality. He is a founding partner in Hidden Content, and is currently based in Brooklyn, New York. Donald has worked with the world’s top agencies and directed story-telling campaigns for many global brands, including The North Face, Gatorade, Sony, SKYY Vodka, NBA, Budweiser, and American Express, featuring world class artists and athletes Jay Z, Pharell, Diplo, Courtney Love, Venus Williams, Usain Bolt and Elton John, among others.

He is the recipient of several industry awards, including The New Directors Showcase, Clio Advertising Awards, D&AD Awards, as well as VMA nominations. In addition to his commercial work, Donald recently directed a television pilot for TruTV and co-directed the experimental VR dance film, The Gate. This is the second year he has had a film selected for both Tribeca and Cannes Film festivals.

Ant Gentile

Ant Gentile has worked in audio and video production for over 10 years, serving as creative director and producer for clients including Samsung, ABC, Interscope Records, Atlantic Records, CenturyLink, McGraw-Hill Education, Clearasil, Cengage, 451 Media, and Sun Chemical. Wanting the ability to offer full-service production, Gentile opened a state-of-the-art audio production facility in midtown Manhattan, allowing him to score, mix and sound design projects for his clients, as well as start a music publishing and podcast division.

In addition, Gentile has executive produced two feature length documentaries and has raised significant strategic funding for both entertainment projects and tech start-ups. With a passion for storytelling in new media, as well as relationships tech and VC companies, Gentile joined with commercial and narrative filmmakers Adam Donald and Jake Wasserman and producing VR content under a new banner, Hidden Content.

Nicolas Pesce

Nicolas Pesce’s debut feature The Eyes Of My Mother
was one of the most critically acclaimed horror films of 2016. It premiered at the 2016 Sundance Film Festival in the NEXT section and was released theatrically in the U.S. by Magnolia Pictures.

In 2013, Pesce developed an animated series starring Malcolm MacDowell, J.K. Simmons, and Colin Quinn and most recently he completed his second feature film Piercing ,
based on the Ryu Murakami novel by the same title. Piercing premiered at the 2018 Sundance Film Festival in the Midnight section and stars Christopher Abbott, Mia Wasikowska, Maria Dizzia, and Marin Ireland. Nick is writing and will direct the upcoming The Grudge for Good Universe and Ghost House Pictures.

Pesce is a graduate of New York University’s Tisch School of the Arts and currently lives in Los Angeles.

Max Born

Born is a film producer and financier and his production of Josh Mond’s James White was the start of what would be a successful collaboration with Borderline Films, with whom he went on to produce Nicolas Pesce’s debut feature The Eyes Of My Mother. Shortly thereafter he developed
Piercing with Pesce and Borderline, which Pesce directed and premiered at Sundance 2018.

In 2017, Born collaborated with Sebastián Silva on his film TYREL,
which premiered in competition at the 2018 Sundance Film Festival. He is currently developing both adapted and original content with Pesce, Silva, and Antonio Campos of Borderline. More recently, Born has refocused on development financing and has already started to build a small library of IP to adapt with more filmmakers.

Also in 2018, Born produced a VR short called The Caretaker,
which will have its world premiere at the Tribeca Film Festival and screen in Cannes NEXT. Along with production and post-production partners in this emerging medium, Born is looking to create what would essentially be a small VR studio.

VR DOC × NOBLE PEACE PRIZE RECIPIENT

SURVIVOR TESTIMONY FROM HIROSHIMA ROARS TO LIFE IN TROUBLED TIMES

Tomorrow Never Knows presents The Day the World Changed, in collaboration with ICAN, recipient of the 2017 Nobel Peace Prize

Interactive Virtual Reality Memorial, The Day the World Changed, brings viewers the harrowing impressions of the victims and survivors of atomic bombings and nuclear arms testing through first-hand testimonies, data visualizations, 3-D scanning and photogrammetry.

Premiering April 20-29, in the Virtual Arcade section of the 2018 Tribeca Film Festival

Tomorrow Never Knows, in partnership with the 2017 recipient of the Nobel Peace Prize, International Campaign to Abolish Nuclear Weapons (ICAN), Nobel Media and the Saul Zaentz Innovation Fund in Film and Media Studies at Johns Hopkins University, has today announced the virtual reality experience, The Day the World Changed, will premiere in the Virtual Arcade that runs April 20-29, at the 2018 Tribeca Film Festival presented by AT&T.

Co-created by award-winning filmmakers and virtual reality pioneers, Gabo Arora and Saschka Unseld, and produced by Jennifer Tiexiera, the social, interactive experience pairs ground-breaking technologies with rare survivor testimonies from Hiroshima to bring the terror of nuclear war to vivid life.

“Over the years, we have been desensitized to the consequences of nuclear war,” said Arora. “We are living in a time when our Commander-in-Chief and leaders of other nations are openly calling for more nuclear weapons, taunting each other over their capabilities. Our intention with this work is to give voice to those victims of nuclear war asking the world to face this shared history and to recognize the true horror of these weapons.”

Added Saschka Unseld, We want this to be an unwavering, uncomfortable experience for people. We want to turn on its head our obsessions and fetishizing of nuclear superiority as a symbol of pride in one’s country, but also to recognize the power of the virtual reality medium. By placing the general public inside the ruins of a tragic event like Hiroshima, we hope to activate a groundswell of support for the abolition of nuclear weapons, and to help ICAN generate momentum in their mission towards elimination.

The Day the World Changed began as an original commission by Nobel Media to showcase the work of the 2017 Nobel Peace Prize-winning organization ICAN, a campaign coalition that works to prohibit and eliminate nuclear weapons.

We find ourselves at one of the most dangerous moments since the dawn of the Atomic Age. It’s at moments like this that we must collectively look back and understand that nuclear weapons are quite simply indiscriminate weapons of mass murder,” said ICAN executive director, Beatrice Fihn. “The Day the World Changed isn’t just a story about the past, it is also about our future it reminds us that these weapons are still here, threatening us, but we can do something about it.”

With that goal in mind, the experience presents a powerful historical record reimagined through new technology via three interactive chapters.

The first explores what led the United States government to develop and drop the world’s first atom bomb on Hiroshima, Japan on August 6, 1945, a catastrophic event that ultimately killed more than 90,000 people. The second chapter examines the aftermath of the bombing as users walk through the ruins of Hiroshima’s only remaining building, and view authentic artifacts left over from that day.

The third chapter advances to the present day as viewers delve into the madness that ensued as the world raced to develop ever-more nuclear weapons.

The experience seeks to pay tribute to the victims of Hiroshima, while recognizing those currently affected by nuclear weapons testing in today’s fraught geo-political climate, proving that change is possible with the right tools and information.

“The Saul Zaentz Innovation Fund prides itself on elevating and empowering voices that have been ignored, voices that aren’t afraid to push the envelope and explore the complexities of what drives us as a society and as individual beings,” said executive producer and director of the Saul Zaentz Innovation Fund in Film and Media Studies at Johns Hopkins University Annette Porter. We are honored to support and participate in this monumental project.

Tomorrow Never Knows CEO and Executive Producer on the project, Nathan Brown, is quick to note the impact The Day the World Changed will have in bridging the gap between art, education and location-based distribution. This project goes far beyond mere technology or storytelling,Éd; he says. It is important experiences like this that have the potential to open up new markets and audiences to the power of immersive storytelling around the world.Éd;

The Day the World Changed was made in partnership with International Campaign to Abolish Nuclear Weapons (ICAN), Nobel Media, Sisu Films and Ntropic+Tactic and produced by Tomorrow Never Knows, Jennifer Tiexiera, Tom Lofthouse and Fifer Garbesi, and executive produced by Nathan Brown, Executive Director of ICAN and current Nobel Peace Prize Nobel Laureate, Beatrice Fihn, Mattias Fryenius, Karen Lorenzo, Annette Porter and features original sound design by AntFood.

Tomorrow Never Knowsߣ inaugural feature, the critically-acclaimed ZIKR: A Sufi Revival, premiered at the 2018 Sundance Film Festival, and was later acquired by UK-based distribution company, Dogwoof, becoming the first ever VR documentary to be acquired at a major film festival.

For more information, please visithttps://www.thedaytheworldchanged.world/.

Bloom: Open Space

Open to the public now, Bloom: Open Space is a new mixed reality generative music experience created by musician, producer, visual artist, and thinker Brian Eno and longtime collaborator, musician/software designer Peter Chilvers. For just five days, guests to The Transformatorhuis (Trafo House) at Westergasfabriek in Amsterdam can explore this unique MR installation that blurs the lines between the physical and virtual.

 
Based upon their highly acclaimed, award-winning app of the same name, the installation explores uncharted territory in the realms of both applications and generative art. Guests can use the Microsoft HoloLens to physically experience Bloom – tapping the air around them to create elaborate patterns and unique melodies with the simplest of gestures.

 
Says Eno, “I have always been interested by the possibilities that new technologies offer, particularly that subset which falls under the heading ‘things nobody ever thought of doing before.’ This offer was an opportunity to explore the possibilities of Bloom further and augmented reality further.”

 

Bloom: Open Space seeks to inspire creativity in line with Brian Eno’s innovations, while the HoloLens allows the audience to directly participate and become part of the total experience. Eno has consistently pushed the boundaries of music, sound, and visual art, continually challenging both himself and those who experience his work. Eno and
Chilvers have been experimenting with generative systems for about 15 years, and as well as Bloom, have also released a number of other apps including Scape, Trope, and most recently, Reflection.

A part of the Microsoft Music x Technology program, this collaboration transforms the way we experience and create music. The installation is open to the public in Amsterdam through February 25th, 2018. For those unable to travel to Amsterdam, you can get an inside look at Bloom: Open Space here: bloomopenspace.com

 

Event Details :
Bloom: Open Space
A mixed reality installation by Brian Eno + Peter Chilvers
Open now – Sunday 25 February, 2018

The Transformatorhuis (Trafo House) at Westergasfabriek
Klönneplein 2
1014 DD Amsterdam

 

Alex Aiono

ALEX AIONO RELEASES VIRTUAL REALITY VIDEO FOR ONE AT A TIME FEAT. T-PAIN TODAY, JANUARY 5th

Having released the audio just before Christmas, 21-year old Interscope recording artist Alex Aiono releases an accompanying Virtual Reality formatted video for “One At A Time feat. T-Pain”today, January 5. The video was directed by Nancy Bennett and shot in the Los Angeles Arts District in VR and is available for viewing on VR headsets and in 360.  Watch the video for “One At A Time feat. T-Pain” HERE.

“One At A Time feat. T-Pain” was co-written by Aiono and T-Pain and produced by Tommy Brown and Dre Moon.  Aiono will perform “One At A Time feat. T-Pain,” “Does It Feel Like Falling,” and other songs from his forthcoming debut album when he hits the road on his Feels Like Tour 2018 later this month. Special guest Trinidad Cardona and up and coming Atlanta DJ Tre Trax will join the tour on select dates.  Tickets are on sale now. For more information visithttp://www.alexaiono.com/tour

 

 

Alex Aiono “One At A Time feat. T-Pain” eSingle

Retail: http://smarturl.it/OAAT

Amazon: http://smarturl.it/OAAT/amazonmusicbuy

Apple Music: http://smarturl.it/OAAT/applemusic

Google: http://smarturl.it/OAAT/googleplay

Spotify: http://smarturl.it/OAAT/spotify

 

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LIL YACHTY × VR 

LIL YACHTY RELEASES ANIMATED VIRTUAL REALITY EXPERIENCE FOR “FOREVER YOUNG (FEATURING DIPLO)” EXCLUSIVELY ON VRTGO

 


“Teenage” Tour Underway Now!

 

Today, GRAMMY® Award-nominated multi-platinum artist Lil Yachty releases the Virtual Reality Experience for his latest single “Forever Young” [feat. Diplo].”

 

It’s available for viewing via compatible VR-headsets and devices exclusively on VRTGO.
 
Directed by Los Angeles creator Yung Jake and produced by Grant Curatola, “Forever Young” unlocks a nostalgic, idyllic animated world befitting Yachty’s youthful vision and widescreen ambition. Fans can immerse themselves in a 360-degree journey, beginning as our hero crosses paths with his crush at a playground and they go on a journey together, in the highly imaginative world of Yung Jake, to stay together forever. They trade their toy wagon for a sports car, cruise through a gorgeous dreamscape before standing up to bullies, sailing on a boat through the clouds and rocking a concert stage.

 

Yung Jake and Ghosting TV have created a world and characters that bring a colorful pop-up-book-like VR experience. Every visual element was an original animated design made specifically for “Forever Young.” The animation brings a sense of 90’s-cartoon familiarity, and yet the originality of the story-telling and the characters creates a unique, immersive experience more fun than most VR videos.

“Forever Young” is pacing to be another generational anthem from the “King of Teens.”It recently racked up over 11.6 million Spotify streams and 3.8 million-plus YouTube/VEVO views and counting.

 

Right now, Yachty is in the midst of his “Teenage” Tour. Check out remaining dates below. Lil Yachty’s full-length debut Teenage Emotions [Quality Control/Motown/Capitol Music Group] is out now.

 

“TEENAGE” TOUR DATES:

9/23 Portland, OR Roseland Theatre

9/24 Vancouver, BC P.N.E. Forum

10/20 Atlanta, GA The Fox Theatre