Marvel Announces LOCKJAW Comic

Marvel Announces LOCKJAW Comic
The teleporting canine will embark on a whirlwind adventure in his new series!

He’s been a breakout star since he could bark, a faithful sidekick to his Inhuman masters, and has helped protect an empire. Now, he’s got his own mission to take on — Marvel is excited to announce LOCKJAW #1, a new four-part mini written by Daniel Kibblesmith with art by Carlos Villa.

When Lockjaw finds out his long-lost siblings are in danger, he’ll embark on a journey which will result in a teleporting, mind-bending adventure. “We’re super excited about this book. DanielKibblesmith—a hilarious writer who works on The Late Show and recently published a book called Santa’s Husband—has cooked up an incredibly fun, heart-filled romp around the Marvel Universe,” said series editor Wil Moss. “Back in BLACK BOLT #5, writer Saladin Ahmed and artist Frazer Irving finally settled the mystery of Lockjaw’s origin: He’s definitely a dog, birthed by a dog, who happens to have the power of teleportation. But now we’re going even further: How did Lockjaw obtain that power? And is he really the only Inhuman dog in the universe? So in issue #1, we find out that Lockjaw’s got brothers and sisters. From there, we’ll be following everybody’s best friend around the universe as he tracks down his siblings—along with a surprising companion, D-Man! It’s gonna be a fantastic ride, all beautifully illustrated by up-and-comer Carlos Villa! So grab on to the leash and come with!”

You heard us: Grab a leash, prepare your mind, and teleport along with Lockjaw when LOCKJAW #1 hits comic shops this February!

LOCKJAW #1 (of 4)

Written by DANIEL KIBBLESMITH

Art by CARLOS VILLA

Cover by ED MCGUINNESS

Variant Cover by RON LIM

Variant Cover by GUSTAVO DUARTE

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About Marvel Entertainment

Marvel, a wholly-owned subsidiary of The Walt Disney Company, is one of the world’s most prominent character-based entertainment companies, built on a proven library of more than 8,000 characters featured in a variety of media over seventy-five years. Marvel utilizes its character franchises in entertainment, licensing and publishing.

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